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Pathfinder Club

Posted on 15. June 2020

Pathfinders

For those who are familiar with it, “Pathfindering” conjures up images of marching, camping, curious hobbies, bugs and bats. Enlarging their windows on the world and building a relationship with God are the dual objectives of this club, which is designed for children ages 10-15. With nearly 2 million members around the world, this Seventh-day Adventist Church-sponsored club accepts any youth who promises to abide by the Pathfinder Pledge and Law regardless of their church affiliation.


Leadership

The volunteer leadership, skilled in a myriad of unusual abilities and interests are, first and foremost, strong believers in Jesus Christ and are sure of the road they are taking towards eternal life. They consider the Pathfinder club an experimental laboratory where growth and learning are synonymous with fun. Failure is not expected, but rather all activity becomes a tool for learning.  


Activities

The imagination of its leadership and members are the primary limiting factors of a club's abilities. Activities encourage a range from community/civic service projects in their community and across the globe to nature and environmental conservation studies to camping and high adventure trips. Pathfindering challenges the unique talents of each member. Pathfindering is built on an age-specific curriculum of six levels along with approximately 350 specialized skill development topics covering arts and crafts, aquatics, nature, household arts, recreation, spiritual development, health, and vocational training. These often serve as a launching point for lifetime careers or hobbies.

Meet our Departmental Leaders


Mark Magau
Pathfinder Director
Contacts: +260973 355 008


Mweendalubi Chikumbe
Deputy Pathfinder Director
Contacts: 



Hamungala R. Blessed
Secretary
contact: +26097711 5940

Pathfinder Administrative manual

Follow this link to download the Pathfinder Administrative manual https://youth.adventist.org/Ministries/Pathfinders/Download-Resource-Manuals


How to Organize a Pathfinder Club


  1. Counsel with the Conference Youth Ministries personnel.
  2. Meet with the Pastor and Conference Youth Ministries personnel.
  3. Present your plans to the Church Board. Church Board authorizes the organization of the Pathfinder Club. Familiarize Board members with the Pathfinder philosophy, aims, and objectives.
  4. Second meeting of the Church Board (or Nominating Committee) with Conference Youth Ministries personnel or Pathfinder area coordinator present, to elect Pathfinder director and deputies.
  5. Inform congregation during Divine Service about Pathfinder Club, its objectives and program.
  6. Pathfinder officers elect remaining Executive Committee members.
  7. First meeting of Pathfinder Executive Committee to elect remaining Pathfinder staff as needed.
  8. Pathfinder officers and staff attend Conference Pathfinder Basic Staff Training Course.
  9. Call Pathfinder Executive Committee meeting to plan yearly program.
  10. Present all plans at a Pathfinder Staff Meeting.
  11. Advertise the program at least six weeks before opening night.
  12. Write letters or personally contact the potential Pathfinder families.
  13. Enrollment night - completion of Pathfinder Passport applications.
  14. Home visitation by Pathfinder counselors.
  15. Induction Ceremony - Pathfinder Passports given out.
  16. Establishing church and community interest.
  17. Evaluation.

 

Pathfinder Club Membership Requirements
 

 

  1. To be considered for Pathfinder Club membership the applicant must be at least 10 years of age and no more than 15 years of age. Where two clubs exist; children aged 10 to 12 will join the junior club and those aged 13 to 15 will join the teen club. (In some areas school level is used as the guidelines).
  2. Application forms for membership available from the club director/secretary must be completed and returned to the club staff committee for consideration and induction as a club member.
  3. A Pathfinder Passport is available upon application to the club director/secretary. (Optional)
  4. All members must pay membership and insurance fees as required by the club executive committee.
  5. Each Pathfinder should have and regularly wear the complete Pathfinder dress uniform and a club field uniform where applicable.
  6. Pathfinders must come to meetings and club-sponsored events in the uniform as indicated by the club director.
  7. Members must be faithful in attendance. Many clubs establish limits on absences and tardies, and Pathfinders who do not comply with these regulations may be placed on probation or be asked to withdraw from club membership.
  8. Pathfinders must learn and keep the Pledge and Law.
  9. Club activities include crafts, outings, regular club meetings and Classwork, fund raising, camp-outs, outreach activities, honors, and other activities. The Pathfinder must agree before joining the club to participate and cooperate in these activities.
  10. The Pathfinder’s parents must be willing to cooperate with the regulations and activities of the club. At times they will be asked to supply money and time to support their child’s membership.
  11. All elected directors and regular staff are members of the club by virtue of their office.

 

AIM

The Advent Message to all the world in my generation.

 

MOTTO

The love of Christ compels us.

 

PLEDGE

By the grace of God,
I will be pure and kind and true.
I will keep the Pathfinder Law.
I will be a servant of God
and a friend to man.

 

LAW

 

The Pathfinder Law is for me to:

 

  1. Keep the morning watch.
  2. Do my honest part.
  3. Care for my body.
  4. Keep a level eye.
  5. Be courteous and obedient.
  6. Walk softly in the sanctuary.
  7. Keep a song in my heart.
  8. Go on God's errands.



Philosophy 

The Seventh-day Adventist Church is committed to understanding young people and training its youth for leadership and service to humanity.

 

The Pathfinder Club is a church-centered spiritual-recreational-activity program designed for young people 10 to 15 years of age. Pathfindering appeals to this age group because its program features activities that meet their needs and interests. Much of the Pathfinder Club program is built around physical action. This is because youth from 10 to 15 years of age are in a fast-growing physical stage of development. It is filled with action, adventure, challenge, group activities, and provides opportunities for the development of new attitudes and skills that produce personal growth, team or community spirit and a sense of loyalty and respect for God, His Creation, and His church.

 

 
While the Pathfinder Club exists primarily for youth, one of its basic purposes is to also bring together parents and church members through active involvement with the club and its members. Here the so-called generation gap disappears as young and old worship, work, and play together in a bond of common experience. Meaningful relationships are forged as leaders and counselors join with Pathfinders in sharing, building confidence, and working together.

 

The whole philosophy of Pathfindering is built on the premise that "children learn best by example, rather than precept." As they see leaders and parents model spiritual and social values, they too will aspire to develop high moral principles, loving and caring attitudes, and determination to excel in all their various pursuits.

 

Young people learn most effectively in a positive, happy, and secure atmosphere. The attitude of the club leaders is therefore a vital ingredient in guaranteeing the success and effectiveness of this ministry to youth. A failure to listen to and understand the needs of the young people will only erect barriers to real spiritual growth and development and may prove to be a contributing factor in making the church and its mission unattractive to the youth.

 

Objectives

This philosophy is an integral part of the club. The Pathfinder Club curriculum of six classes and nearly 250 Honors lies at the heart of the program. The following objectives can be achieved as the club leaders seek to fulfill these.

 

  1. Help the young people to understand that God and His church love them, care for them, and appreciate them. As Pathfinders are accepted and affirmed they will begin to appreciate the love of God revealed through the church and its ministry, and feel a need to be more committed to and involved with its program.
  2. Encourage Pathfinders to discover their own God-given potential and to use their gifts and abilities to fulfill God's expectations for them and the part they can play in the great plan of salvation.
  3. Inspire young people to give personal expression of their love for God by uniting them together in various outreach activities.
  4. Make the number one priority of your club program the personal salvation of every Pathfinder. The Pathfinder age is a time when many decisions are being made that will affect the youth's future relationships and his or her own personal development. The peak time for discovering and making a relationship with God seems to be around 12 years of age.
  5. Build into a Pathfinder's life a healthy appreciation and love for God's creation by enjoying outdoor activity (campouts, nature walks, nature honors, etc.). Pathfinders will experience a sense of wonder and worship as they observe and explore the beauty, the majesty, and the creative power in nature. Fellowship with God will become more meaningful.
  6. Teach Pathfinders specific skills and hobbies that will make their lives more meaningful and will occupy their time with profitable accomplishments. Young people experience satisfaction and delight as they use their hands to fashion 5 useful articles from wood, plastic, steel, clay, felt and yarn and as they discover how things work and operate.
  7. Encourage the Pathfinder to keep physically fit. This is one important way to safeguard against idleness and boredom. Teach children to care for their body and establish habits that will provide for their future happiness and usefulness (cf. 2T 536, 537; Educ. 195).
  8. Give opportunity for the development of leadership by encouraging club members to work together and share in leadership responsibility. This will teach them to learn the lessons of obedience, discipline, resourcefulness, patriotism and the processes of group dynamics.
  9. Seek to foster the harmonious development of the physical, social, intellectual, and spiritual life of the Pathfinder. The invigoration of mind and body, the fostering of an unselfish spirit, the attention to recreational and cultural activities, will provide stimulus for personal growth and act as an outlet for that restless energy, which is so often a destructive source of danger to the young person.

 

PATHFINDER CLUB STRUCTURE & ORGANIZATION


The Pathfinder Club is a worldwide program organized and directed by the Youth Department of the General Conference of the Seventh-day Adventist Church. It offers a wide range of learning experiences for young people 10 to 15 years of age and is operated by the local Seventh-day Adventist church under the direction and control of the local conference youth director. Each Pathfinder Club is administered by a club director, deputy directors, counselors, instructors, chaplain, secretary, and treasurer. The club is divided into separate units, each unit averaging between six to eight Pathfinders, including a captain and scribe.

Pathfinder Chart Organization

  • Pathfinder Club Members
  • Counselors & Instructors
  • Deputy Directors & other support staff
  • Club Director
  • Local Church Board
  • Area Coordinators
  • Local Conference Pathfinder Director
  • Union Pathfinder Director
  • Division Pathfinder Director
  • General Conference Pathfinder Director
  •  

The Pathfinder Club has a flag, bearing the Pathfinder’s Club Emblem. The flag is flown at local and conference Pathfinder programs and activities. There is a specially designed full-dress uniform and also a field uniform. The Pathfinder Club has a Pledge and Law, highlighting the spiritual basis on which the club is built. The club operates on a 9, 10, 11, or12 month calendar year, with a weekly or biweekly program of at least 1½, 2, or 3 hours' duration. Within this 1½, 2, or 3 hour period the Pathfinders perform drill and marching, crafts and/or hobbies and games, as well as taking part in devotional activities and class work. There are six classes, with given names, which begin at 10 years of age and conclude at 15 years. Each class is represented by a chosen color as listed.

  • Friend - 10 years - Blue
  • Companion - 11 years - Red
  • Explorer - 12 years - Green
  • Ranger - 13 years - Silver
  • Voyager - 14 years - Burgundy
  • Guide - 15 years - Gold
  •  

At the completion of the classwork requirements, the Pathfinder receives insignia as an award consisting of a pin, Pathfinder Class pocket strip and chevron at a special Investiture service.

Progressive Classes
 

 

Why Achievement Classes?

Friend
Companion
Explorer
Ranger
Voyager
Guide

 

Years ago, when your fathers and mothers were boys and girls, there came a call through the Spirit of Prophecy to organize all the young people into an united group that should help finish the task of carrying the Advent message to all the world in this generation. It was in response to these and other similar message s that the Adventist Youth Society came to be formed. And so the years have passed and the boys and girls of all lands have met and prayed and studied and gone out from their meetings to work. A great work has been accomplished, and the one-time small band has grown to number many thousands and to stretch round the world.

But how did there come to be Pathfinder classes? As our boys and girls met and worked and became interested in the AY/AJY activities, leaders felt the need of providing additional ways of helping them in their preparation for efficient service and the development of strong Christian character, that they might better know how to pioneer for God when He needs them. During the earnest study given to the question many pointed and helpful suggestions were found in the writings of the Spirit of Prophecy, and a few of these are quoted here for your inspiration and encouragement:

“The children are to be trained to become missionaries; they must be helped to understand distinctly what they must do to be saved.” {Counsels to Parents, Teachers, and Students, page 168}. And the best preparation “is the harmonious development of the physical, the mental, and the spiritual powers. It prepares the student for the joy of service in this world and for the higher joy of wider service in the world to come.” {Education, page 13}.

“Children are to be instructed in the special truths for this time, and in practical missionary work. They are to enlist in the army of workers to help the sick and the suffering. Children can take part in the medical missionary work and by their jots and tittles can help to carry it forward. Their investments may be small, but every little helps, and by their efforts many souls will be won to the truth. By them God's message will be made known and His saving health to all nations.” {Counsels to Parents, Teachers, and Students, page 176-177}.

“While the Bible should hold the first place in the education of children and youth, the book of nature is next in importance… In itself the beauty of nature leads the soul away from sin and worldly attractions, and toward purity, peace, and God. For this reason the cultivation of the soil is good work for children and youth. It brings them into direct contact with nature and nature's God.” {Counsels to Parents, Teachers, and Students, page 185-186}.

“As a rule, the exercise most beneficial to the youth will be found in useful employment. The little child finds both diversion and development in play; and his sports should be such as to promote not only physical, but mental and spiritual growth. As he gains strength and intelligence, the best recreation will be found in some line of effort that is useful. That which trains the hand to helpfulness, and teaches the young to bear their share of life's burdens, is most effective in promoting the growth of mind and character…

“It is essential for every youth to have a thorough acquaintance with everyday duties. If need be, a young woman can dispense with a knowledge of French and algebra, or even of the piano; but it is indispensable that she learn to make good bread, to fashion neatly-fitting garments, and to perform efficiently the many duties that pertain to homemaking…

“Since both men and women have a part in home-making, boys as well as girls should gain a knowledge of household duties. To make a bed and put a room in order, to wash dishes, to prepare a meal, to wash and repair his own clothing, is a training that need not make any boy less manly; it will make him happier and more useful. And if girls, in turn, could learn to harness and drive a horse, and to use the saw and the hammer, as well as the rake and the hoe, they would be better fitted to meet the emergencies of life.” {Education 215-216}.

It was from the study of these and other similar messages that the AY/Pathfinder classes were developed and all requirements for these classes are based on this instruction. They include, therefore, Bible and nature study, the learning of useful and helpful things to do about the home, out-of-door activities, first aid, and personal and home hygiene. All of which are to help the boys and girls find true happiness in missionary service.

 


Meaning of the Pathfinder Club Emblem
 

Red (Sacrifice)

  • Reminds us of Christ. "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.” (John 3:16)
  • "Present your bodies a living sacrifice, holy, acceptable unto God" (Rom. 12: 1).

Three sides

  • Completeness of the Trinity -- Father, Son, Holy Spirit.
  • Tripod of education: Mental Crafts and Honors Physical Campouts, work bee, health focus Spiritual Outreach and personal spiritual development.

Gold (Excellence)

  • "I counsel thee to buy of me gold tried in the fire, that thou mayest be rich" (Rev. 3:18).
  • Standard of measurement. The Pathfinder Club has high standards to help build strong character for the kingdom of heaven.

Shield (Protection)

  • In the Scripture God is often called the shield of His people.(Protection) "Fear not... I am thy shield" (Gen. 15:1)
  • "Above all, taking the shield of faith, wherewith ye shall be able to quench all the fiery darts of the wicked." (Eph. 6:16)

White (Purity)

  • "He that overcometh, the same shall be clothed in white raiment" (Rev. 3:5).
  • We desire to have the purity and righteousness of Christ's life in our lives.

Blue (Loyalty)

  • It is the purpose of the Pathfinder Club to help teach us to be loyal to: Our God in heaven. Our parents. Our church.
  • Loyalty is defined as a reflection of the character of our True Master Guide.

Sword (Bible)

  • The sword is used in warfare. A battle is always won by offense. We are in a battle against sin, and our weapon is the Word of God.
  • The sword of the Spirit is the Word of God. (see Eph. 6:17)

Inverted Triangle

  • The inverted order of importance Jesus taught which is contrary to that taught by the world.
  • Sacrificing of one's self by placing the needs of others ahead of our own.

Pathfinder Club

  • The Pathfinder Club is one of the organizations of the world youth ministry of the Seventh-day AdventistChurch.
 
Below is the Pathfinder Instrument 

 


Pathfinder Uniforms Specifications
 

Uniform

The Pathfinder uniform helps make the Pathfinder program real and visible. It is emblematic and representative of the worldwide club’s ideals and standards. Each individual member becomes a very vital representative of the organization, and wearing the uniform will help to provide a consciousness of belonging to a club that rightly represents the Adventist youth of today. If the uniform is worn as ordinary clothing it will have failed in its purpose.

 

Front Shirt

Front Shirt with Sash

Right Sleeve

Left Sleeve

Left Sleeve - Other Options

The uniform should always be neat and clean. To wear it commonly for ordinary play or work lowers its dignity. The Pathfinder Club program should be so valuable to each member that the uniform will be acquired and worn with enthusiasm.

Uniforms should be worn:

  • At all Pathfinder meetings
  • At any public gathering when any or all act as: Messengers, Ushers, Guard of honor, Color Guards
  • On occasions as specified by Pathfinder director
  • At special Pathfinder services
  • While engaging in witness activity, or community service such as Ingathering, distributing food baskets, flowers, literature, etc.
  •  

Uniforms should not be worn:

  • By nonmembers
  • When engaged in selling or solicitation for personal profit, or for commercial or political purposes
  • At any time or place when it’s wearing discounts the organization or casts reflection upon the uniform, lowers its dignity and esteem, and makes it commonplace.


The Uniform

The official uniform for the Adventurer, Pathfinders, Master-Guide, and Ambassador is stipulated by the General Conference of Seventh-day Adventist® Youth Ministries Department. Any deviation or changes, including, but not limited to, the uniform’s style and color, must first be authorized by the General Conference of Seventh-day Adventist® Youth Ministries Department.


Basic Uniform

Should include the Pathfinder world emblem and the Pathfinder scarf. Other insignia and styles of uniforms are determined by each Division in keeping with the norms and economic conditions of the fields under their care.


The Insignia

While the uniform of the Pathfinder Club varies in regions or even countries around the world, the insignia and where they are placed are well nigh universally the same. Designing and setting the position of the insignia and/or working any changes or additions is the responsibility of the World Pathfinder Director and the General Conference in consultation with the divisions. Clubs, conferences, unions and divisions may make no exceptions or variations without the definite permission from the World Pathfinder Headquarters.

The insignia are divided into two categories:

  1. Identification Insignia are the group of emblems that signify the organization to which the person belongs.
  2. Recognition/award Insignia are emblems indicating class achievement, position, or special achievements in conduct or service.

 

The following are a description and position of official Pathfinder Club Identification Insignia:


Pathfinder Triangle Emblem

This is the symbol that represents the Pathfinder Club. The 2-inch (5-cm.) triangle is worn on the cap, beret, etc. The Pathfinder Club emblem 3-inch triangle (7.5-cm.) in the local language is worn on the right-hand sleeve, shoulder high.


Pathfinder Club Name

These are worn on the right sleeve of the shirt/girl’s blouse, and dress uniform jacket ½-inch (1.2 cm.) below the shoulder seam. It is worn above the staff name strip and Pathfinder triangle on the right-hand sleeve.


Staff-Office Sleeve Strips

Area/district director/coordinator, club director, deputy director, instructor, counselor, and junior counselor may wear a strip designating their position; it is centered below the club name 2-inch (5 cm.) below the shoulder seam and ¼-inch (.08-cm.) above the Pathfinder triangle on the right-hand sleeve.


Pathfinder World Emblem

This oval symbol, containing the Pathfinder triangle, represents the worldwide organization of Pathfinder Clubs of the Seventh-day Adventist Church. This symbol is worn on the left-hand sleeve of shirt/girl’s blouse, and dress uniform jacket. It is positioned ½-inch (1.2-cm.) below the shoulder seam.


Neckerchief, Pathfinder

This is yellow in color with the World Pathfinder emblem as the logo on the back. An optional slide is available. This may be worn by all inducted Pathfinders and Non-Master Guide Staff.


Neckerchief, Master Guide

This is yellow in color with the Master Guide Crest printed on the tip of the triangle. The distinctive Master Guide slide with the Master Guide Crest is used with the neckerchief. It is to be worn only by those invested as Master Guides.


Pathfinder Class Chevrons

The following are a description of Pathfinder recognition insignia: Are located on the left sleeve below the Pathfinder world emblem. The order from top to bottom is Master Guide, Guide, Voyager, Ranger, Explorer, Companion, and Friend. All persons (Master Guide Included) should wear only the class insignia in which they have been invested.


Master Guide Star

An embroidered gold star is worn on left-hand sleeve. When all Pathfinder classes and the Master Guide course have been completed, the Master Guide Star and all the individual chevrons may be worn.


Pathfinder Class Pins

Upon Investiture for each class, the Pathfinder obtains a pin of recognition to be worn on the uniform: These may be worn centered across the top of the left pocket. The Master Guide pin would be placed in the center at the top of the left pocket with pins of other classes in which the Master Guide has been invested centered in a row below, or the Master Guide may choose to wear only the Master Guide pin. When advanced level insignia have been earned, the class pins may be placed on the sash.


Class Pocket Strip

Centered just above the left pocket of the shirt or blouse is the Pathfinder Class pocket strip for the highest Pathfinder Class in which the individual has been invested. It should be level with the top of the uniform shirt pocket.


Advanced Pathfinder Class Ribbon/Bar

This is worn only by those completing the requirements, on the left side of shirt or dress just above the Pathfinder Class pocket strip.

Pathfinder Excellence Ribbon

This is worn on the left side of shirt, blouse, or dress above the pocket. It is usually above the Pathfinder Class pocket strip or Advanced Pathfinder Class Ribbons.

Captain and Scribe Badges

To be worn by captain and scribe on the sash, or positioned above the right pocket, on the shirt/blouse.

Pathfinder Honor Sash

This is worn over the right shoulder (under neckerchief) and under the left arm, the lower point of the sash resting against the left side of the body. It serves as a collecting point for Honor patches and all other Pathfinder related emblems the wearer has earned. (Traded items are not to be included here.)


Pathfinder Staff Service Stars

These are obtained from the conference/mission director. There are two options: 1) Embroidered fabric stars may be worn on the right sleeve centered ¼-inch (0.08-cm.) below the point of the 3-inch (7.5-cm.) Pathfinder triangle emblem. 2) Metal stars may be worn on the left pocket. Only one star with the numeral indicating the accumulated years of verifiable service should be worn.

 

Service stars are awarded annually by the conference/mission that keeps a record of the years of service.
Epaulettes, Stripes, Stars of Rank.

 

An optional green epaulette is worn by teen Pathfinders, junior counselors, counselors and instructors. Optional gold stripes, bars, stars or various colored braids are worn for each level of conference leadership. These items are selected by local conferences, unions, or Divisions. Not more than one option may be worn and must be standard within the organization level selecting in.


Militarism

The use of a uniform in Pathfindering provides many positive results. It meets certain psychological needs of the Pathfinder age bracket; it encourages what could be called upgraded behavior; and it provides a sense of cohesiveness.

In most regions the official uniform adopted in many ways resembles local military uniforms as local laws will or will not allow. While this is acceptable to a degree, those who have the decision making authority must be very careful to not create nor allow militarism to creep into Pathfindering. Militarism is defined as the use of military discipline and the wholesale adoption of military-style uniforms that would create confusion in the minds of those who do not know what Pathfindering represents. Around the world there are governments that are very sensitive to the existence of paramilitary organizations. Pathfindering in other parts of the world cannot be seen by these governments as involved in training guerrilla or terrorist-type personnel. Camouflage, combat boots, “blousing” of pant legs, and other similar military practices in uniforms should not be used at all. No military insignia are allowed. The Pathfinder scarf should always be worn as part of the dress (Class A) uniform to distance it from the traditional military uniform. Attaching weapons to dress uniforms such as swords, bayonets, or machetes and guns even if they are fake ones should not be allowed even in drill ceremonies.


Pathfinder Excellence Award


Purpose

While Pathfindering is designated to help youth appreciate the value of group participation, it should not be forgotten that there is scope for the development of the youth as an individual. A major part of Pathfinders is group activity. This is vital in learning the art of cooperation, which is a necessary ingredient in the make-up of a well balanced Christian.

The Pathfinder Excellence Award has been developed to recognize individual achievement over a one-year period of time. As in the class investiture pins and Honor tokens the Pathfinder Excellence Award should be awarded only to those who have reached a high standard of Pathfinder efficiency as outlined in these criteria.


Selection Process

Toward the close of the Pathfinder year the Pathfinder Club executive committee acts as the awards-recognition-selection group for their club. They will compare each Pathfinder’s record of achievement with the criteria to establish who in the club qualifies for this award. (More than one way may qualify as well as none may qualify.)


Criteria

The following criteria must be applied by the Pathfinder executive committee when deciding whether a club member is entitled to the Pathfinder Excellence Award: 


The Pathfinder

  1. Is an active member of the Pathfinder Club and has been for two or more years.
  2. Is an example in uniform requirements, is on time for all meetings, and actively works as a leader in their unit.
  3. Believes in and lives up to the Pathfinder Pledge and Law. Displays a loyalty to these Pathfinder ideals and holds them as a sacred honor.
  4. Willingly accepts assigned responsibilities and demonstrates initiative and leadership in carrying them out simply or in a team effort.
  5. Maintains personal equipment in the best possible condition.
  6. Relates to all races and entire groups in a positive Christian manner.
  7. Annually completes the current Pathfinder Class and, in addition, earns the offered Honors.

 

When the Award Should Be Presented and Who Should Present It

The Pathfinder Excellence Award is preferably to be made at a Pathfinder Day program in the church by the ranking Pathfinder leader or at the annual Investiture program by the investing leader or at the Conference camporee or fair by the conference youth leader.


How Should it be Worn?

Above the advanced class ribbon awards during the year following the award presentation. If the Pathfinder does not re-qualify, then it must be placed in the Pathfinder’s inventory of mementos. The award may only be worn during the year following recognition.


When Should it be Worn?

The award becomes an integral part of the dress uniform and may be worn for 1 year from the date of presentation. After the close of each year, the wearer is reevaluated to determine continuance of privilege or loss of privilege. Once a Pathfinder leaves the club, he/she may keep the award for permanent usage only if he/she qualified during his final year. Adults not having been Pathfinders should not wear it.

 

The Pathfinder Flag
 

 

The Pathfinder Club has a flag, bearing the Pathfinder’s Club Emblem. The flag is flown at local and conference Pathfinder programs and activities.

 

Pathfinder Flag
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